Posted by Sean August 21, 2013 at 3:45 AM
Here is the first concept art for Hell, or at least one part of it. This is the Rage factory (run by a demon of the same name) that serves as the first level after the office crash lands in Hell at the end of the prototype. I'll be working on getting some in-game shots put together soon, as well as some more concept/info on the various demon denizens of Hell, since the ones you've seen so far are more of the vermin of this dimension. Anyway, hope you like it, and stay tuned for more updates!
Posted by Sean July 28, 2013 at 8:52 PM
There is now a fully playable demo of AoH available for PC/Mac. The balance and some of the functions are set more to demonstrate different features than to show exactly how the final game will be (you won't normally get quite so many guns in the first level, and the enemies will be harder and more varied in the final game), but it should definitely give you an idea of where the project is heading.
Current Version: 1.01
Shader Model 3.0 capable GPU. The rest... who knows, there are a decent amount of options you can tweak, so give it a shot.
Posted by Sean July 23, 2013 at 6:59 PM
The AoH Kickstarter page is officially live! Head on over and check it out. There is a TON more info there, including the fully animated Cinematic Trailer. Tell your friends... and tell them to tell thier friends. Tell strangers too... unless your're a kid, then don't talk to strangers, that shit is dangerous.
Posted by Sean July 03, 2013 at 3:15 AM
I'm still alive, and here are some screenshots to prove it! It's been a pretty protracted "crunch" getting everything ready for the impending Kickstarter pitch, but it is now pretty imminent. The prototype is essentially feature complete for the kick-starter, and these shots are from pass 1 of the gameplay teaser that will accompany the pitch video and other material. Next up I'll be shooting the actual pitch, and putting together all the various web materials (rewards and whatnot) and should hopefully have the actual kick-starter up in around two weeks if all goes as planned. Stay tuned!
November 24, 2013After a LOT of re-starting and overall back and forth, I finally feel like my level design process is working. Level 2 env layout is done.
November 6, 2013Here's a quick concept sketch of one of the NPC characters Tom meets after the office crash lands in Hell. http://t.co/qai7r3xlrH
November 4, 2013It's awesome how apple holds your phone number hostage in imessage for 45 days if you switch to android. not even support could override.