Posted by Sean October 20, 2014 at 5:39 PM
Since I hadn't actually mentioned it on this site, just wanted to let everyone know that AoH is tracking well to be released soon on Steam Early Access! The initial release will be largely feature-complete, and contain the first 5 levels of the game (which comprise kind of an unofficial "episode 1"). The rest of the levels/episodes will be released as they are ready until the complete game is done. I'll be posting more info as it's available, but it's currently looking like somewhere between mid November and the end of the year. I'll also be doing a big update to this page, and moving all the updates (which will become much more frequent) to the Steam page. Can't wait to get the game into everyone's hands. It's been a long road, but its I'm finally nearing the finish line.
Posted by Sean October 20, 2014 at 5:33 PM
Well look at that... it's what I swore I wouldn't add because it would take too much time/effort. Nothing crazy fancy, but I decided that Tom and a few other main characters needed facial animation after all, and so this weekend I decided to add it. The rig is working well enough, and it works in-game, so now its just a matter of adding appropriate animation to the various areas you'll be able to see it. Should help quite a bit with Tom's emoting in cutscenes, and some other areas. Hopefully I can put it to good use ;)
Posted by Sean July 29, 2014 at 7:43 AM
After a ton of work, the Kickstarter relaunch is good to go. Lots of cool new stuff is in the new video, and on the page, so be sure to shoot by and check it out when you have a chance. Tell your friends, because, as usual, I suck at marketing ;)
Posted by Sean February 28, 2014 at 5:30 PM
Well, I didn't quite win, but I got Honorable Mention in the 2014 GDC Play "Best in Play" awards, which is literally the next best thing. Above is the trailer I submitted, which shows off a bit of the new loot/weapon building, but not nearly as much or as well as I will be showing it off at GDC itself, and in the new trailer I'll be putting together soon for the Kickstarter relaunch. Either way, I got some recognition, so I'm moving in the right direction!
Oh, and here's a link to the winners announcement page, because that seems sort of releveant: GDC Play 2014 "Best in Play" Winners Announced
Posted by Sean February 12, 2014 at 7:01 AM
Holy crap I'm bad about updating this page. Thankfully, I'm slightly better about actually working on the game, as evidenced by this screenshot. This is a scene from just after Tom arrives in Hell. There's a lot more cool stuff to show, but I'll be getting to that in the next few weeks.
Aside from that, I wanted to let everyone know that I'll have a booth at GDC Play. So, if you're at GDC, come on by and check out the game! I'll be at table PL215 showing the latest build of the game and talking about what's coming next. Hope to see you there.
November 22, 2014Well that was a deep, dark rabbit hole full of pain... serves me right for trying to add a "simple" feature.
October 7, 2014I can totally model/paint this boss character in one night to save on my outsourcing budget... famous last words.
October 5, 2014Every so often I forget how amazing xNormal is at what it does, especially compared to default ZBrush projection.