Posted by Sean February 06, 2015 at 5:20 AM
It took a while, but dammit, it's finally happening. Levels 1-3 will be launching on Early Access Feb 9th! Levels 4 and 5 are both well intro production and will be released relatively soon (can't really say what that means yet, since a lot will depend on how the game holds up bug-wise to what will hopefully be a bunch of new usuers). I'll also be continuing to refine the various systems in the game and adding features, and I'll be putting up a support site as soon as I get a chance where users can vote on feature requets and all that fun stuff. Anyway, head over to the new steam-page and check out the launch trailer.
Posted by Sean January 29, 2015 at 5:44 AM
Good question! For Tom vs. The Armies of Hell, music will be coming from Mathew Kong and Teresa Kerwin-Kong of KeKo! Mathew and Teresa have really been putting together some amazing music, and I can't wait for everyone to hear it. If you head over to thier web-page (www.kekomusic.net) you can preview some of the tracks before the game is released. This brings us to the obvious question, when the hell is this game being released? If you see the post below this one you'll see I was hoping to release on Early Access by the end of the year. To the surprise of no one... that didn't quite pan out. As usual, things took longer than hoped, but the good news the initial Early Access release will be happening imminently. I don't have a specific date yet, but what I do have is a release candidate, and I'm working on getting the last few things fixed up and it will be good to go.
This first release will contain levels 1-3, to be followed soon after by 4 and 5 (4 is basically done except for the boss-fight, but I don't want to delay release any more than I already have, and 5 is well on the way to completion as well). After that I'll continue releasing more levels until the game is done, as well as adding in new features/play modes depending on interest. Anyway, I know I'm the boy who cried wolf times 1000 at this point, so I don't expect anyone to believe me until I flip the switch, so I'll be posting another update when that happens ;)
Posted by Sean October 20, 2014 at 5:39 PM
Since I hadn't actually mentioned it on this site, just wanted to let everyone know that AoH is tracking well to be released soon on Steam Early Access! The initial release will be largely feature-complete, and contain the first 5 levels of the game (which comprise kind of an unofficial "episode 1"). The rest of the levels/episodes will be released as they are ready until the complete game is done. I'll be posting more info as it's available, but it's currently looking like somewhere between mid November and the end of the year. I'll also be doing a big update to this page, and moving all the updates (which will become much more frequent) to the Steam page. Can't wait to get the game into everyone's hands. It's been a long road, but its I'm finally nearing the finish line.
Posted by Sean October 20, 2014 at 5:33 PM
Well look at that... it's what I swore I wouldn't add because it would take too much time/effort. Nothing crazy fancy, but I decided that Tom and a few other main characters needed facial animation after all, and so this weekend I decided to add it. The rig is working well enough, and it works in-game, so now its just a matter of adding appropriate animation to the various areas you'll be able to see it. Should help quite a bit with Tom's emoting in cutscenes, and some other areas. Hopefully I can put it to good use ;)
Posted by Sean July 29, 2014 at 7:43 AM
After a ton of work, the Kickstarter relaunch is good to go. Lots of cool new stuff is in the new video, and on the page, so be sure to shoot by and check it out when you have a chance. Tell your friends, because, as usual, I suck at marketing ;)
February 19, 2015I simultaneously can't believe it's already thursday, and feel like I launched my game like a month ago... I think my brain is not well
February 17, 2015sigh, I need to proof-read my tweets. fast typing is just not a twitter users friend.
February 13, 2015I really need to stop designing boss monsters that are complex compound characters.