Posted by Sean February 28, 2014 at 5:30 PM
Well, I didn't quite win, but I got Honorable Mention in the 2014 GDC Play "Best in Play" awards, which is literally the next best thing. Above is the trailer I submitted, which shows off a bit of the new loot/weapon building, but not nearly as much or as well as I will be showing it off at GDC itself, and in the new trailer I'll be putting together soon for the Kickstarter relaunch. Either way, I got some recognition, so I'm moving in the right direction!
Oh, and here's a link to the winners announcement page, because that seems sort of releveant: GDC Play 2014 "Best in Play" Winners Announced
Posted by Sean February 12, 2014 at 7:01 AM
Holy crap I'm bad about updating this page. Thankfully, I'm slightly better about actually working on the game, as evidenced by this screenshot. This is a scene from just after Tom arrives in Hell. There's a lot more cool stuff to show, but I'll be getting to that in the next few weeks.
Aside from that, I wanted to let everyone know that I'll have a booth at GDC Play. So, if you're at GDC, come on by and check out the game! I'll be at table PL215 showing the latest build of the game and talking about what's coming next. Hope to see you there.
Posted by Sean August 21, 2013 at 3:45 AM
Here is the first concept art for Hell, or at least one part of it. This is the Rage factory (run by a demon of the same name) that serves as the first level after the office crash lands in Hell at the end of the prototype. I'll be working on getting some in-game shots put together soon, as well as some more concept/info on the various demon denizens of Hell, since the ones you've seen so far are more of the vermin of this dimension. Anyway, hope you like it, and stay tuned for more updates!
Posted by Sean July 28, 2013 at 8:52 PM
There is now a fully playable demo of AoH available for PC/Mac. The balance and some of the functions are set more to demonstrate different features than to show exactly how the final game will be (you won't normally get quite so many guns in the first level, and the enemies will be harder and more varied in the final game), but it should definitely give you an idea of where the project is heading.
Current Version: 1.01
Shader Model 3.0 capable GPU. The rest... who knows, there are a decent amount of options you can tweak, so give it a shot.
April 10, 2014Got a good night sleep, and as a result, some great ideas for the game. Who woulda thunk. Can't wait to share all this new stuff.
April 7, 2014In fact, just ignore all that. Just overworked and cranky. Even "done to death" is valid feedback. My job to make it better.
April 7, 2014Also, to be fair, whining about criticism is a great way to sound like an oversensitive primadona... so I got that goin for me ;)